Beyond Good and Evil: Work around missing light shafts ( #2680).Optimized performance of in-memory compression for SPIR-V shader code. Optimized UAV clears in D3D11 to allow drivers to use image compression more frequently.Fixed potential issues when using state caches that were created on a driver with a different feature set.Fixed an issue where the d3d11.samplerAnisotropy option would apply to the wrong kind of samplers.Fixed an issue where incorrect barriers would be emitted for UAV rendering (PR #2696).Fixed an issue which would cause the state cache file to not be written properly.
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